Basinity

Minecraft Plugin & Mod Developer

Java / Fabric / Paper & Spigot

Open to work in Minecraft environments: Paper plugins and Fabric mods

I build plugins for Paper servers and mods for Fabric. Most developers in this space pick one side; I work on both.

Involvement

Ashfall logo

Since March 2026

Ashfall

A Minecraft civilization event host whose Frostpunk event holds the highest community approval rating on The Minecraft Civilization Event Calendar, the scene's event ranking. I am one of the developers on the team, building the server-side Paper plugins the events run on.

Valhalla community logo

Since November 2025

Valhalla

A civilization event community of roughly 120 members that I co-founded and help run on Discord. I host its SMPs and write the plugins for them, as well as for smaller one-day events.

Projects

2026 Live v2.0.0

ChallengeX

A challenge engine for the “Minecraft, but…” genre. The genre normally runs on hand-built challenge lists; this ships the building blocks instead. A rule pairs a trigger with an effect, a modifier holds a condition for the whole run, and winning is a rule like any other, one whose effect ends the run. Triggers, effects and modifiers compose into more than 500 million ways to play, and a companion web builder assembles a challenge in the browser and exports it as a preset file or a shareable link. Java 25 platform-agnostic core with no Minecraft dependency, a Fabric adapter nesting it via jar-in-jar, and a static builder site with no framework or build step.

2026 Live v1.0.0

ModLint

A static analyzer for modded Minecraft, filling the role LOOT fills for Bethesda games. It scans a Fabric, Forge, or NeoForge mods folder or a Modrinth .mrpack and reports conflicts before the game is launched: missing dependencies, version-range violations, wrong-loader jars, Mixin target overlaps found through ASM bytecode analysis, silent resource overrides, bundled-library clashes, and a masterlist of known-bad combinations. Java 21 core engine, Picocli CLI, TypeScript/Vite web front-end, validated against a real 260-mod server pack.

The ModLint web app at modlint.basinity.com

2023

CitySimulator

A C# / Unity procedural city generator built on Wave Function Collapse, with a Finite State Machine pedestrian AI. Built during my Game Development study at SAE Institute as a learning project.

A procedurally generated city in CitySimulator

Stack

Languages
Java (primary), C#, C++, Python, SQL
Minecraft
Paper / Spigot / Bukkit API, Adventure API, Fabric (Fabric API, Mixin), CraftTweaker (ZenScript)
Build & tools
Gradle, IntelliJ, Git / GitHub
Engines
Unity, Unreal, .NET

Contact

Discord
basinity