Open to work in Minecraft environments: Paper plugins and Fabric mods
I build plugins for Paper servers and mods for Fabric. Most developers in this space
pick one side; I work on both.
Involvement
Since March 2026
Ashfall
A Minecraft civilization event host whose Frostpunk event holds the highest
community approval rating on The Minecraft Civilization Event Calendar, the
scene's event ranking. I am one of the developers on the team, building the
server-side Paper plugins the events run on.
Since November 2025
Valhalla
A civilization event community of roughly 120 members that I co-founded and
help run on Discord. I host its SMPs and write the plugins for them, as well
as for smaller one-day events.
Projects
2026
Livev2.0.0
ChallengeX
A challenge engine for the “Minecraft, but…” genre. The genre normally
runs on hand-built challenge lists; this ships the building blocks instead. A rule pairs
a trigger with an effect, a modifier holds a condition for the whole run, and winning is
a rule like any other, one whose effect ends the run. Triggers, effects and modifiers
compose into more than 500 million ways to play, and a companion web builder
assembles a challenge in the browser and exports it as a preset file or a shareable
link. Java 25 platform-agnostic core with no Minecraft dependency, a Fabric adapter
nesting it via jar-in-jar, and a static builder site with no framework or build step.
A static analyzer for modded Minecraft, filling the role LOOT fills for Bethesda
games. It scans a Fabric, Forge, or NeoForge mods folder or a Modrinth
.mrpack and reports conflicts before the game is launched: missing
dependencies, version-range violations, wrong-loader jars, Mixin target overlaps
found through ASM bytecode analysis, silent resource overrides, bundled-library
clashes, and a masterlist of known-bad combinations. Java 21 core engine, Picocli
CLI, TypeScript/Vite web front-end, validated against a real 260-mod server pack.
A C# / Unity procedural city generator built on Wave Function Collapse, with a
Finite State Machine pedestrian AI. Built during my Game Development study at
SAE Institute as a learning project.